USE OF BLENDR AND 3D MAX PROGRAMS IN THE DEVELOPMENT OF PROFESSIONAL GRAPHIC COMPETENCE OF FUTURE INFORMATICS TEACHERS
Abstract
This article analyzes the role of graphic programs such as Blender and 3D Max in the process of developing the professional graphic competence of future informatics teachers.he possibilities of creating various graphic resources in the educational process are described. It explains how these programs help teachers improve their skills in design, animation, and creating multimedia learning resources. The article examines scientific approaches to these issues, the possibilities of using technological tools and software, and provides clear directions for the professional growth of future informatics teachers.
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